03 September 2003
Parallel Graphics was never in the VR business and as I noted in my email back to Tim, suggesting that VRML is not dead, some of which is here The 'V' in VR stands for 'vertical', the way that SGI, Parisi et all saw VRML was never going to be the future.
What the conversation does highlight is a focus on the visualization of the delivery and not on the creation of the content. Parallel Graphics has morphed from being a browser firm - Cortona is the last one left standing - to a means of capturing, inter alia, 3D CAD and delivering it with relevant design information attached (think virtual parts catalogues) to a PC. Should the standard bodies decide that the next browser use an entirely different base technology it should, in theory, make little difference to Parallel Graphics.
The easy comments refer to the consumer end of the technology - VRML / Cortona in this case. The more informed comments discuss where the input comes from and how it is processed.
03 September 2003
First time I have actively discussed a portfolio company - not sure if that's a good or a bad thing. Tim Oren was pontificating A requiem for virtual reality on the death of VRML as a useful standard which caused me to fire back in defence of Parallel Graphics Mint's first investment.
Parallel Graphics was never in the VR business and as I noted in my email back to Tim, suggesting that VRML is not dead, some of which is here The 'V' in VR stands for 'vertical', the way that SGI, Parisi et all saw VRML was never going to be the future.
What the conversation does highlight is a focus on the visualization of the delivery and not on the creation of the content. Parallel Graphics has morphed from being a browser firm - Cortona is the last one left standing - to a means of capturing, inter alia, 3D CAD and delivering it with relevant design information attached (think virtual parts catalogues) to a PC. Should the standard bodies decide that the next browser use an entirely different base technology it should, in theory, make little difference to Parallel Graphics.
The easy comments refer to the consumer end of the technology - VRML / Cortona in this case. The more informed comments discuss where the input comes from and how it is processed.
Posted by The Ruminator at 17:56
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